Large City: Ǟn-skrō Hadfow

Ǟn-skrō Hadfow

Ǟn-skrō Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceYi̽dvdro Diocese
Sub ProvenceTi̽ǟf Parish
RegionËdêsê-inë Heathland
Founded1487
Community LeaderLord Bobuphro
Area197 km2 (78 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation5284 m (17335 ft)
Average Yearly Precipitation126 cm/y (49 in/y)
Population46823
Population Density237 people per km2 (600 people per mi2)
Town AuraWild Magic
Naming
Native nameǞn-skrō Hadfow
Pronunciation/aːn/ /skroː/
Direct Translation[nail] [storm; hurricane]
Translation[Not Yet Translated]

Ǟn-skrō Hadfow (/aːn/ /skroː/ [nail] [storm; hurricane]) is a subtropical Large City located in Ti̽ǟf Parish, Yi̽dvdro Diocese, within the Irus.

The name Ǟn-skrō Hadfow is derived from the Sylvin language, as Ǟn-skrō Hadfow was founded by Vú̄shīs Cúrmp̪f̄ 'Violet Bounty' Sër Cúō̄ Ra̋chi̋ch, who was culturaly Wood Elf.

Climate

Ǟn-skrō Hadfow has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). Ǟn-skrō Hadfow receives an average of 126 cm/y (49 in/y) of precipitation, most of which comes in the form of rain during the spring. Ǟn-skrō Hadfow covers an area of nearly 197 km2 (78 mi2), and an average elevation of 5284 m (17335 ft) above sea level.

Overview

Ǟn-skrō Hadfow was founded durring the late 16th century in spring of the year 1487, by Vú̄shīs Cúrmp̪f̄ 'Violet Bounty' Sër Cúō̄ Ra̋chi̋ch. The establishment of Ǟn-skrō Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ǟn-skrō Hadfow was built using the conventions of Wood Elf durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Ǟn-skrō Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ǟn-skrō Hadfow is buildings are built arround a single narrow packed earth mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Ǟn-skrō Hadfow, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Ǟn-skrō Hadfow is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Ǟn-skrō Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ǟn-skrō Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ǟn-skrō Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ǟn-skrō Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ǟn-skrō Hadfow's parks.

Ǟn-skrō Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ǟn-skrō Hadfow.

Ǟn-skrō Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ǟn-skrō Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ǟn-skrō Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ǟn-skrō Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ǟn-skrō Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ǟn-skrō Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ǟn-skrō Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ǟn-skrō Hadfow's public wards, blessings, and other arcane systems.

Ǟn-skrō Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Ǟn-skrō Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ǟn-skrō Hadfow's grid is powered by a direct leyline tap.

Ǟn-skrō Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ǟn-skrō Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Ǟn-skrō Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Ǟn-skrō Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ǟn-skrō Hadfow's natural decorations nor waterways.

Ǟn-skrō Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ǟn-skrō Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ǟn-skrō Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ǟn-skrō Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ǟn-skrō Hadfow's bank was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

Due to the actions of local Kami, summer is skipped in Ǟn-skrō Hadfow.

The Hungry Flesh near Ǟn-skrō Hadfow are known to be more aggressive than normal.

Ǟn-skrō Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Charm energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 92
  • Farmers: 126
  • Farm Laborer: 246
  • Hunters: 146
  • Milk Maids: 130
  • Ranchers: 58
  • Ranch Hands: 121
  • Shepherds: 117
    • Farmland: 186823 m2
    • Cattle and Similar Creatures: 11705
    • Poultry: 140469
    • Swine: 9364
    • Sheep: 468
    • Goats: 93
    • Horses, Mounts, and Beasts of Burden: 4682

Craftsmen

  • Arms and Toolmakers: 101
  • Blacksmiths: 104
  • Bookbinders: 61
  • Buckle-makers: 68
  • Cabinetmakers: 101
  • Candlemakers: 156
  • Carpenters: 170
  • Clothmakers: 133
  • Coach and Harness Makers: 49
  • Coopers: 114
  • Copper, Brass, Tin, Zinc, and Lead Workers: 67
  • Copyists: 44
  • Cutlers: 40
  • Fabricworkers: 101
  • Farrier: 283
  • Furriers: 30
  • Glassworkers: 187
  • Gunsmiths: 105
  • Harness-Makers: 45
  • Hatters: 92
  • Hosiery Workers: 34
  • Jewelers: 53
  • Leatherwrights: 123
  • Locksmiths: 48
  • Matchstick makers: 72
  • Musical Instrument Makers: 67
  • Painters, Structures and Fixtures: 58
  • Paper Workers: 65
  • Plasterers: 60
  • Pursemakers: 83
  • Roofers: 49
  • Ropemakers: 49
  • Rugmakers: 45
  • Saddlers: 91
  • Scabbardmakers: 100
  • Scalemakers: 50
  • Scientific, Surgical, and Optical Instrument Makers: 29
  • Sculptors, Structures and Fixtures: 45
  • Shoemakers: 43
  • Soap and Tallow Workers: 170
  • Tailors: 253
  • Tanners: 60
  • Upholsterers: 68
  • Watchmakers: 63
  • Weavers: 146
  • Whitesmiths: 37

Merchants

  • Adventuring Goods Retellers: 32
  • Arcana Sellers: 32
  • Beer-Sellers: 63
  • Booksellers: 76
  • Butchers: 120
  • Chandlers: 126
  • Chicken Butchers: 135
  • Entrepreneurs: 49
  • Fine Clothiers: 111
  • Fishmongers: 117
  • Florists: 28
  • Potion Sellers: 80
  • Resellers: 195
  • Spice Merchants: 59
  • Wine-sellers: 91
  • Wheelwright: 73
  • Woodsellers: 44

Service workers

  • Bakers: 246
  • Barbers: 267
  • Coachmen: 68
  • Cooks: 212
  • Doctors: 107
  • Gamekeepers: 74
  • Grooms: 40
  • Hairdressers: 146
  • Healers: 124
  • Housekeepers: 133
  • Housemaids: 234
  • House Stewards: 133
  • Inns: 44
  • Laundry maids: 85
  • Maidservants: 161
  • Nursery Maids: 83
  • Pastrycooks: 161
  • Restaurateur: 180
  • Tavern Keepers: 203

Specialized Laborer

  • Ashworkers: 66
  • Bleachers: 43
  • Chemical Workers: 27
  • Coal Heavers: 97
  • In-Town Couriers: 111
  • Long Haul Couriers: 101
  • Dockyard Workers: 91
  • Gas Workers: 22
  • Hay Merchants: 39
  • Leech Collectors: 128
  • Millers: 108
  • Miners: 101
  • Oilmen and Polishers: 66
  • Postmen: 111
  • Pure Finder: 60
  • Skinners: 126
  • Sugar Refiners: 27
  • Tosher: 75
  • Warehousemen: 156
  • Watercarriers: 102
  • Watermen, Bargemen, etc.: 141

Skilled Laborers

  • Accountants: 60
  • Alchemist: 69
  • Clerk: 101
  • Dentists: 46
  • Educators: 144
  • Engineers: 69
  • Gardeners: 47
  • Mages: 34
  • Plumbers: 49
  • Pharmacist: 57
  • Professors: 20
  • Scientists: 35
  • Wizards: 20

Civil Servants

  • Adventurers: 43
  • Bankers: 66
  • Civil Clerks: 120
  • Civic Iudex: 53
  • Consultants: 30
  • Exorcist: 101
  • Fixers: 54
  • Kami Clerk: 85
  • Landlords: 94
  • Lawyers: 58
  • Legend Keepers: 76
  • Militia Officers: 425
  • Monks, Monastic: 141
  • Monks, Civic: 151
  • Historian, Oral: 111
  • Historian, Textual: 53
  • Policemen, Sheriffs, etc.: 106
  • Priests: 187
  • Rangers: 65
  • Rat Catchers: 72
  • Scholars: 73
  • Spiritualist: 82
  • Slayers: 25
  • Storytellers: 170
  • Military Officers: 167

Cottage Industries

  • Brewers: 146
  • Comfort Services: 187
  • Enchanters: 52
  • Herbalists: 54
  • Jaminators: 156
  • Needleworkers: 156
  • Potters: 73
  • Preserve Makers: 133
  • Quilters: 65
  • Seamsters: 246
  • Spinners: 123
  • Tinker: 51
  • Weaver: 120

Artists

  • Actors: 49
  • Architects: 18
  • Bards: 73
  • Costumers: 27
  • Dancers: 59
  • Drafters: 30
  • Engravers: 37
  • Fine Furniture Carpenters: 22
  • Glaziers: 52
  • Inlayers: 44
  • Musicians: 126
  • Painters, Art: 24
  • Playwrights: 49
  • Sculptors, Art: 41
  • Wood Carvers: 151
  • Writers: 180

Produce Industries

  • Butter Churners: 167
  • Canners: 130
  • Cheesmakers: 151
  • Ice Merchants: 20
  • Millers: 99
  • Picklers: 83
  • Smokers: 61
  • Stockmakers: 53
  • Tobacconists: 74
  • Tallowmakers: 106

17733 of Ǟn-skrō Hadfow's population work within a Foundational Occupation.

25345 of Ǟn-skrō Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 3745 (8%) are noncontributers.

Points of Interest

Ǟn-skrō Hadfow has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Ǟn-skrō Hadfow makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a pair of vambraces of Charm, an a pair of vambraces imbued with notable amounts of Charm energies was created in Ampney Castle by in time immemorial, reportedly some time during the early 2nd century.

History